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Here’s an interesting article on building AI solutions for board games and where it works well and does not work quite so well.

Impressed by DeepMind’s AlphaZero achievement with game of Go, we tried to use a similar approach to implement AI for the highly acclaimed board game, Azul. We discovered that reinforcement learning is not a necessary ingredient of successful solution – and we also learned that using your favourite tools can sometimes lead you astray.

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