It’s hard for people today accustomed to Wikipedia to think of a time when the idea of an electronic encyclopedia was futuristic and revolutionary.
In this two-part series, some of the original Microsoft Encarta team explain what it was like to work on the revolutionary product from the ’90s.
Anthony Keller, Brian Manthos, Andy Woods, and Lisa Woods talk about what they miss most and what was the most difficult part of shipping Encarta.
- 2:14 Encarta’s design process and challenges
- 6:44 Navigating with the back button
- 8:17 Encarta bugs, testing, and bug court
- 14:00 Shipping Encarta and releases
- 18:22 Encarta customer memories and Encarta’s impact
- 23:20 Country disputes in Encarta with maps
- 25:03 Mindmaze Game
- 31:37 the Encarta family