Last week, I explained to my son how 8-bit graphics worked.

I can’t tell you how many sheets of graph paper I went through designing sprites back in the day.

Although it was possible, I never made my own on Font on the Commodore 64.

In his book Arcade Game Typography, type designer Toshi Omagari breaks down the evolution, design, and history of arcade game fonts.

He guides you through the delightful 8-bit world and breaks it down pixel by pixel in the video below.

Dani, a game developer, recently made a game and decided to train an AI to play it.

A couple of weeks ago I made a video “Making a Game in ONE Day (12 Hours)”, and today I’m trying to teach an A.I to play my game!

Basically I’m gonna use Neural Networks to make the A.I learn to play my game.

This is something I’ve always wanted to do, and I’m really happy I finally got around to do it. Some of the biggest inspirations for this is obviously carykh, Jabrils & Codebullet!