Here’s a great talk from the 2017 GDC, Dire Wolf Digital’s Shay Pierce discusses techniques and considerations when using random generation in games.
Two of our era’s most brilliant and eccentric minds meet at E3 2019 in this somewhat improbable conversation.
In this episode of Visual Studio Toolbox, Arturo Nunez shows us the seamless integration of Visual Studio and Unity and how this makes you a much more productive game developer. You get the benefits of things like IntelliSense and full debugging support for your scripts, as well as Unity specific features like directly implementing Unity API messages in MonoBehavior scripts and the MonoBehavior wizard for adding method definitions.
(And for a limited time, you can take advantage of the Unity Pro and Visual Studio Professional Bundle, which includes Visual Studio Pro, Unity Pro, $50 in monthly Azure credits and more.)